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This means they will hit you less and die faster, which also results in you taking fewer hits. Howl:Debuffs enemy attack, slows enemy casting speed and enemies take more damage. If this works with Damage over Time, then the Tankzerker can have his cake and eat it too when it comes to DPS vs survival. To understand how this can be effective, look at the Item Core section below. Shadowbind: Makes all enemies take a % of the damage you deal to your primary target within a radius. I’d max this unless it becomes too mana heavy. Not only does it give you a chance to reflect projectiles, which is awesome, but at rank 1 it gives you a 44% chance to generate 10% of your charge whenever you take a hit! Full charge = Many Critical Hits = Blood Hunger’s life steal is always working. Ice Shield: This skill is the Tankzerker's bread and butter. It also increases your damage per enemy in its radius too. At tier 1 (5/15 points) it gives “damage reduced by foe proximity” which means that the more enemies within its radius, the more damage is reduced. (15 Skill Points)īattle Rage: This is another deceptive tank skill. Did I mention it affects your allies as well? I believe that includes your summons as well. You summon a standard that lasts a whopping 25 seconds that increases the rate you gain charge (full charge = crits = lifesteal with Blood Hunger) and increases your dodge rate 12% at level 1! Dodge + Life steal + Block Chance = Immortalilty? Check this out: At tier 1 (5/15 points) it also increases your mana regen.
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(15 Skill Points)īattle Standard: Max this ASAP. At tier 1 it slows enemies like howl, at tier 2 it lowers enemy accuracy, and tier 3 it stuns - all good for tank. Raze: Powerful hitting attack that does the same as Howl,and they should stack. At tier 3 (15/15) it has a 100% chance to break shields, heals you 12% of your max hp, and that can stack for 5 targets. It has a chance to shatter enemy shields, it’s a great escape skill, it lets you lunge through enemies, and it heals you a % of your max health per enemy you hit - max 3 enemies at rank 1. Not a tank skill, but if you’re handling incoming damage well this should help your DPS, as Berserkers land critical strikes constantly. Red Wolf: Every time you land a critical strike, two neighboring enemies may be hit by a wolf spirit.
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I probably won’t use it but it’s there if you feel you are surviving well. Rage Retaliation: If you want to up your tank's DPS a bit, this gives you a passive chance to have a wolf spirit hit foes every time you take a hit. I’d invest some points into this, but it might not even be necessary to have this anymore late game. You’ll see in the stats that you will be stacking critical strike and dexterity, and you have so many skills that increase your charge rate, that you can probably maintain max charge without this. The effect your charge bar gives you at max charge is a 100% critical strike chance and increases attack and movement speed. Not only does each of your hits reduce enemy armor, but you gain armor per hit as well! Increasing your damage while protecting yourself? Yes please! (15 Skill Points)įrenzy Mastery: Increases duration of frenzy. This will help you land more critical strikes in less time and dodge powerful enemy spells. Rampage: Every time you kill an enemy with a melee weapon, you have a chance to get a 5 second boost in movement speed, cast speed and attack speed. The Tankzerker is built around life steal. With 1 skill point it returns 5% of your MAX health every time you land a critical strike, so max this to 15. Blood Hunger: This is the real core of this build.
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